XyEngine
A game engine written from scratch in C++ — renderer, physics, editor tooling.
PrivateIn development
XyEngine is a game engine written from scratch in C++ — no off-the-shelf engine underneath, no middleware doing the hard part. The point is to understand every layer of a modern engine by building it: the renderer, the physics loop, the asset pipeline and the tooling that makes an engine usable rather than merely impressive.
It is in development. Rendering, physics and editor tooling are the active fronts; the target is an engine Earl would happily ship a game on. Until then the honest status line is: no public build, and no numbers that have not been measured.
Highlights
- Written from scratch in C++ — no third-party engine or middleware core
- Rendering, physics and editor tooling under active development
- No public build yet; ask about it